About us

BoomBit is one of the world’s largest mobile game publisher. We focus on game production and publishing. We were established as a mobile game developer in 2012 in the UK, and currently have strong presence in the US, China, United Kingdom, Slovakia, and Poland with over 250 employees worldwide.

Development.

As the BoomBit Group we have developed over 500 games for various app stores around the world. Our most notable games so far are Dancing Line (Game of the Year by Google Play 2017 award in Korea) produced in partnership with Cheetah Mobile, Darts Club, Tiny Gladiators and Build A Bridge (Most Innovative Game by Google Play 2017).

Publishing.

We are a game developer and a publisher. Our experience in self publishing let us successfully bring other teams' games to the market and help them grow. On June 29 2018, iTunes wrote a Sneak Peak article about our shift into mid-core games with our published game, Tanks a Lot!, developed by HighCore Labs. At launch the game secured a Hero Banner on iTunes and featured on Google Play that converted into 3 million downloads over the first month. And we are just getting started!

Growth.

Growth isn't only garnering a feature or spending money, growth also means to build relevant meta around a great game. We have over 40 people on the team focused on business intelligence, user acqusition, analytics, meta UI/UX, store conversions, live-ops and more.

Management
Hannibal Soares - Co-CEO/Founder
Co-Founder of BoomBit and Play With Games - a BoomBit Group company. Spent over 10 years in the finance industry concluding as Head of the Euro Bond Desk for a large International Brokerage Firm in London. Hannibal is currently serving as Executive Director of the BoomBit Group.
Marcin Olejarz - Co-CEO/Founder
An expert in game development, a pioneer in the Polish and Global game industry, Marcin is the co-founder of BoomBit and BoomBit Group companies - Aidem Media and Play with Games. He is currently serving as Executive Director of BoomBit Group.
Kathee Chimowitz – CRO
Kathee's career began at CNET in 1999, a global pioneer of in-game and online advertising. She led teams at GameSpot, Youtube, RockYou, Chartboost. An indie games judge of ~3K games a year, and a speaker at events including a panel at the Milken Institute Global Conference 2018.
Ivan Trancik - CEO of BoomBit Meta-Publishing
A serial entrepreneur in games' big-data (featured in "Forbes 30 under 30" Slovakia 2018). His team analysed and launched 50+ games with 1.3+ billion downloads on mobile and 20+ million sold copies on PC/Console. Responsible for Growth and "Meta-Publishing", a term he coined.
Jan Chichlowski - CEO of MindSense Games
Responsible for publishing Premium games under BoomBit's subsidiary MindSenseGames. Jan led the team to acquire boxing IP-Rocky from Hollywood producer MGM. Real Boxing franchise reached top positions on global ranking with over 60M downloads.
Publishing
Miikka Luotio - Head of 3rd Party Publishing
Miikka is a game development professional working with mobie games since 2005 and shipped over 16 mobile games as a producer in companies like Digital Chocolate, Rovio, and Flaregames.
Michał Bujko - Business Development Manager
Michał's business development background reaches back to 2015 when he helped build the Fuero Games studio nearly from scratch. Before that he worked at Gameloft, Techland and Vivid Games and ran production teams for titles like "Despicable Me: Minion Rush" and "Real Boxing".
User Acquisition
Alzbeta Trancik - VP of Growth
Alzbeta is a game industry analytics and user acquisition professional with a strong Product Development background and 10 years of managerial experience in optimising UA on flagship titles at Ubisoft, Frogmind (Supercell studio), and more.
Matej Lancaric - Head of Mobile Marketing
Matej is responsible for soft launch and global launch UA planning & strategy. He develops multi-channel acquisition strategies and marketing campaigns that are designed to drive the overall growth. Together with his team Matej currently manages millions in profitable UA spend monthly in our mobile games across free and paid channels.
Live-Ops & Business Intelligence
Jakub Trancik - Head of Game Growth
Jakub oversees game growth projects. Currently managing team of more than 10 analysts and designers on more than 20 different games at companies such as BoomBit, Hugo Games, Charged Monkey, Tinysoft and Dazzle Rocks.
Jakub Marek - Head of BI
Jakub designed and managed ultra-scalable game analytics infrastructures suitable for the biggest mobile games; tracked 1+ billion players with hundreds of billions of raw events, currently powering Fingersoft, BoomBit, Frogmind, DoDreams and others.
Production
Michał Kowal - Head of Production
Michał is one of the BoomBit veterans. As a producer and main project manager he developed and published over 30 games. Currently managing all internal and external production teams.
Dimitar Draganov - Head of Game Design
Dimitar is an expert at game design, monetization economy and game production with experience from Gameloft, Flaregames, and more. He is the author of ‘Freemium Games Design & Monetization’ sold on Amazon.com

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