Growth strategy

Investor Relations / About Group

Strategic goals

2019/2020

Publishing at least ten own titles with a strong monetization potential per year, offered in game-as-a-service model

Publishing five games with a strong monetization potential, offered in game-as-a-service model and produced by external developers in 2019 and publishing ten such games in the year 2020

2020/2021

Building a publishing portfolio of at least ten games at the same time, offered in game-as-a-service model, where each game generates at least USD 300,000 in sales per month

Building a publishing portfolio of one or two games at the same time, offered in game-as-a-service model, where each game generates at least USD 1 mn in sales per month

Main goals of the BoomBit group is to generate value growth for its shareholders by strengthening its position on the global market for mobile games. We are looking to reach these goals by:

  • Publishing own games and those of other developers that offer strong monetization potential, to be distributed in a game-as-a-service model;
  • Using advanced Business Intelligence instruments to boost User Acquisition efficiency and consequently reaching above-average monetization results for the games published;
  • Maintaining the position as the leading developer of Driving Simulator games for Apple App
  • Store and Google Play platforms in terms of download numbers and revenues generated by these games;
  • Using the collaboration on joint businesses or publishing projects to build a user database on key geographical market accompanied by the development of own competences in game publishing in those countries;
  • Constant development of tools to optimize proprietary game development process;
  • Changing the revenue structure by increasing the value of micro-transactions in overall group revenues.

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