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Publish your games
 with BoomBit S.A.

Submit now
Publish your games 
with BoomBit

Who & what we are looking for

Games publishing

To test, publish, re-publish, scale, or acquire.

Hyper casual, hybrid casual, casual, midcore. Let’s launch, iterate and bring your game to a hard launch.

Great teams with a proven track record.

Level up your brand to a cross-platform product and wide audience.

Published PC titles to be ported to mobile as F2P games.

…and ready to establish new ideas with you – including equity investment, project investment, portfolio buyout, co-op, M&A, IPO, and joint venture. Just share your dream scenario with us.

Car
Octopus

What we can offer

Publishing and distribution

We will take care of your game from A to Z and maximize your revenue.

Investment

Project and equity investment

We can fund game development and help you grow.

Test

Tests

Let’s measure crucial KPIs and create a roadmap for your title.

Useracquisition

Scalling and growing

LiveOps, User Acquisition, re-publishing, updates, ASO, marketing, and custom solutions.

Codevelopement

Co-development

Production support and creating outstanding games together.

Team

Access to core team

Top-notch specialists from all over the world are at your fingertips.

Transparency

Transparency

Get instant 24h access to all game data and performance.

Publishing

Publishing and distribution

We will take care of your game from A to Z and maximize your revenue.

360-degree services

We are a full-cycle developer and publisher with all competencies in-house.

Useracquisition

User Acquisition

Scale your game on multiple networks.

Analitycs

Analytics and BI tools

Data is the pillar of success.

Playable

Creatives and playables

Ads are everything.

360

QA

Launching your dream game with the highest quality.

Adrevenue

Ad revenue increase

Waterfalls and ad KPIs optimization.

Monetization

Monetization

Let us increase your LTV and ARPU.

Porting

Porting

We can port and publish your PC title to mobile and Nintendo Switch.

Process

Process bg
Step
0 1

Submit your game

Just fill out the form.

Step
0 2

Review

Let us learn more about your studio and game.

Step
0 3

Tests

Happy to gather metrics from the market with you!

Step
0 4

Agreement

We are eager to sign a publishing, investment, service providing, or joint venture agreement if we meet promising results.

Step
0 5

Liveops and scaling

Road to a multimillion game!

Process img1 Process img2 Process img3
Dragon

Boombit facts

Monetization

$66M

Revenue in 2022

Lifetime

$17M

Lifetime revenue share paid to developers

Useracquisition

$38M

UA spend in 2022

Dowload

1.4B

Total downloads

Team

>320

great people on board

Studios

15

Number of studios

Test

58

Number of testing and publishing agreements in 2022

Transparent

Transparent

public company

Car1

Case Studies

  • Hunt Royale

    • Over 2 years on the market, LiveOps.
    • Total DLs: > 7.5M
    • Revenue: > $39M
    • ARPPU iOS, US, D30: >$25
    • Retention D1 (US, iOS): 46%
    • Average daily playtime: > 39 min.
    • Scope of work: full-cycle development, publishing, UA, analytics, creatives, QA, BI, marketing, LiveOps.
  • Darts club

    Darts Club

    • 5 years on the market, LiveOps.
    • Total DLs: > 16M
    • Revenue: > $18M
    • ARPPU iOS and Android, US, D30: >$14
    • Retention D7 (US, Android): 16%
    • Average daily playtime: > 31 min.
    • Scope of work: full-cycle development, publishing, UA, analytics, creatives, QA, BI, marketing, LiveOps.
  • Car Driving School

    • 6 years on the market, LiveOps
    • Total DLs: > 38M
    • Revenue: > $8M
    • Retention D1 (US, iOS): 40%
    • Scope of work: full-cycle development, publishing, UA, analytics, creatives, QA, BI, marketing, LiveOps
  • Shoe Race

    Shoe Race

    • 2 years on the market
    • Total downloads: > 18M
    • CPI (US, GP on release date): $0.10
    • Scope of work: publishing, UA, analytics, creatives, QA, BI, marketing
  • Slingshot Stunt Driver

    • 3 years on the market
    • Total downloads: > 42M
    • Scope of work: full-cycle development, publishing, UA, analytics, creatives, QA, BI, marketing.
  • Idle Inventor

    • 2 years on the market
    • Total downloads: > 2.5M
    • Average daily playtime: > 21 min.
    • Scope of work: full-cycle development, publishing, UA, analytics, creatives, QA, BI, marketing
  • Mine and Slash

    Mine and Slash

    • 3 months on the market
    • Total downloads: > 1M
    • Average daily playtime: > 27 min.
    • Scope of work: publishing, UA, analytics, creatives, QA, BI, marketing
Form bg
Form bg

Submit your game

    Please share build link, pitch deck, KPIs, budget, and your dream scenario cooperation with BoomBit